“These textures have not been improved for LE, which results in blocky shadows pretty much everywhere in the games (see screenshots). “Much of the lighting and shadows you see in-game are pre-rendered and stored as textures,” reads the description on Nexusmods. It’s Improved Static Lighting was also factored into the Legendary Edition. It was one of the more popular mods back then, and was even used as a benchmark by Bioware while creating the Legendary Edition.
In other cases, some of the mods created for the original trilogy have also been adapted for the Legendary Edition, for instance, the ALOT texture mod (thanks PC Gamer).ĪLOT stands for A Lot Of Textures, and was a visual upgrade mod for the original Mass Effect trilogy. Mass Effect Legendary Edition did polish up the original trilogy, but the modding community has continued to support the game by either improving upon it, unlocking additional possibilities, fixing mistakes, or just adding in something questionable.