Ravage mod arma 3

broken image
broken image

I look at the mods you'll need to get started, the Ravage Modules & Settings you might want to consider, and how to place and equip your player / survivor. In this video I show you how to get started to create Single Player DayZ themed missions and scenarios in Arma 3, using the Eden editor. removed all dependencies other than CBA and Ravage (more or less 'plug and play'Īs well as JBOY Dogs feral and companion dog scripts:į/forums/topic/196998-jboy-dog-updated-v13/ added some explanation on how to install and edit the script added a WaitUntil function to stop the camps from despawning if the player is within 200 meters of the current camp AI spawns now with random gear based on your ravage equipment module settings

broken image

added a bigger variety of vanilla structures and weapons that may spawn (includes a chance to spawn working Car or Helicopter) sorted the arrays and put them at one place on top (easier to enter your own buildings, tents, weapons or items from other mods) Showcase of my Dynamic Bandit Camp Spawner along with some blabbering and explanations - interrupted by an accidental showcase of JBOY Dogs feral dog spawner script )į/forums/topic/215220-dynamic-bandit-camp-spawn-script-by-vandeanson/